![]() Another new addition is the shard system, this system is very similar to the charm system from Hollow Knight and allows the player to prioritize different things, many shards will help to increase survivability or will increase your damage dealt in exchange for being dealt increased damage. The characters also serve as a way to tell some exposition as characters give their tale of how they came to be and their world came to be. In complete difference from the first game the sequel features many creatures that you will meet and speak with that populate the world and add to the worldbuilding, many of these creatures will try to help you on your journey and are where you can acquire more weapons and upgrades, some of these characters also have quests you can do to unlock even more things and that each tell their own little story. The levels also change as you accomplish certain aspects of the story, you start in the beginning area at night time and during a storm which will completely change after a bit of progress to being during the day, this change makes the world feel more alive and grounds the story in time more, it also makes for a better experience when retraversing the previous areas as is quite common. The exploration is greatly enhanced here as each area is somehow even more beautiful than the first game and will need to be revisited as you unlock more abilities, more so than the previous game and bringing it more inline with a traditional metroidvania. There is also the addition of boss fights which test combat and are very unique and well made, these are definite highlights of the game. The combat in the game is more traditional of a 2d metroidvania but with much more diversity. It also features a really fun upgrade that makes it an even better weapon that works very well. ![]() I personally really liked the hammer which felt really great to use even at the trade off of being a bit slower. The combat is massively expanded in this game with a plethora of different weapons that can be selected and placed on 3 different ability slots, each weapon has a unique feel that is beneficial in different circumstances. The additions make for great platforming that feels satisfying and controls so well that exploring is something sought after rather than something of tedium. Many of the similar platforming techniques are followed over as well as new additions. ![]() Gameplay The game takes the platforming and combat from the previous game and enhances and expands on it perfectly. The game takes the platforming and combat from the previous game I Have played this game 5 times and it is my favorite game. I Have played this game 5 times and it is my favorite game.
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